Large Town: Iyuzeld Ikæ̈-fokwa

Iyuzeld Ikæ̈-fokwa

Iyuzeld Ikæ̈-fokwa
Example Gnollish architecture.
StateUnited Kingdom of Undermountain
ProvenceÁnjimku Kingdom
Sub ProvenceEg̈ëvavenê County
RegionEsíhghíhj Moor
Founded1513
Community LeaderJarl Tsëîl vyim Glə˞filf
Area6 km2 (2 mi2)
Average Yearly Temp11°C (51°F)
Average Elevation1976 m (6482 ft)
Average Yearly Precipitation284 cm/y (111 in/y)
Population1587
Population Density264 people per km2 (793 people per mi2)
Town AuraConjuration
Naming
Native nameIyuzeld Ikæ̈-fokwa
Pronunciation/iˈkæ̝/ /foˈkwa/
Direct Translation[technological] [mouse; rat]
Translation[Not Yet Translated]

Iyuzeld Ikæ̈-fokwa (/iˈkæ̝/ /foˈkwa/ [technological] [mouse; rat]) is a subtropical Large Town located in Eg̈ëvavenê County, Ánjimku Kingdom, within the United Kingdom of Undermountain.

The name Iyuzeld Ikæ̈-fokwa is derived from the Gnollish language, as Iyuzeld Ikæ̈-fokwa was founded by Zhesh vyim Rolɑrtɑtems, who was culturaly Gnollish.

Climate

Iyuzeld Ikæ̈-fokwa has a yearly average temperature of 11°C (51°F), with its average temperature during the summer being a cold 10°C (50°F) and its average temperature during the winter being a cool 12°C (53°F). Iyuzeld Ikæ̈-fokwa receives an average of 284 cm/y (111 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Iyuzeld Ikæ̈-fokwa covers an area of nearly 6 km2 (2 mi2), and an average elevation of 1976 m (6482 ft) above sea level.

Overview

Iyuzeld Ikæ̈-fokwa was founded durring the early 16th century in summer of the year 1513, by Zhesh vyim Rolɑrtɑtems. The establishment of the new community went well, with no major obsticles durring construction.

Iyuzeld Ikæ̈-fokwa was built using the conventions of Gnollish durring the early 16th century. Naturaly, all settlmentss have their own look to them, and Iyuzeld Ikæ̈-fokwa is no diffrent. The town's buildings feature timber framed wooden shiethed or brick construction, which gives form to a very formalized, rational, expence effishent arcatectural style based on strictly symmetrical designs which universaly feature pitched roofs, shutters, and the occasional column or pilaster for a decorative touch.

Iyuzeld Ikæ̈-fokwa is buildings are arranged arround a network of spacious baked earthen streets which form a diamond shaped grid, where each diamond verries in size given the proximity of the paralell streets forming each section. The ocasional smaller diamond has been used to construct a park, plaza, and other communal structures. The town is protected by a renforced stone fence which sits atop earthwork defences, for some of the best inexpencive defences a town of Iyuzeld Ikæ̈-fokwa's size could have. Iyuzeld Ikæ̈-fokwa's well-designed, yet cheep has sufferd soem light damage, reducing its function a little in some spots, but could almsot certainly preform as expected... Though some of the worse spots could lead to the loss of defenders lives if attackers identified the weaknesses ahead of time.

A look around Iyuzeld Ikæ̈-fokwa makes you wonder how anything ever gets done. The locals have clear, obvious rivalries with one another, as seen through clenched teeth and fake smiles. What’s more, there is a serious lack of any organization and planning in Iyuzeld Ikæ̈-fokwa’s layout as well as the local’s behaviors. The town seems to be a den of chaos where tongues are forked and local customs do not exist.

Civic Infrastructure

Iyuzeld Ikæ̈-fokwa has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Iyuzeld Ikæ̈-fokwa. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Iyuzeld Ikæ̈-fokwa's parks.

Iyuzeld Ikæ̈-fokwa has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Iyuzeld Ikæ̈-fokwa.

Iyuzeld Ikæ̈-fokwa has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Iyuzeld Ikæ̈-fokwa has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Iyuzeld Ikæ̈-fokwa has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Iyuzeld Ikæ̈-fokwa has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Iyuzeld Ikæ̈-fokwa's public wards, blessings, and other arcane systems.

Iyuzeld Ikæ̈-fokwa possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large Town. Iyuzeld Ikæ̈-fokwa's grid is powered by hydrogalvanic generators.

Iyuzeld Ikæ̈-fokwa has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Iyuzeld Ikæ̈-fokwa's natural decorations nor waterways.

Iyuzeld Ikæ̈-fokwa has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Iyuzeld Ikæ̈-fokwa has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Iyuzeld Ikæ̈-fokwa's citizens locals enjoy many vices and lustful appetites. They may have religious sanction for their deeds, or neighbors might trade with them for such things, or they could be followers of some ideology that blesses such pursuits. Their economy or their social organization is usually heavily reliant on such traffic, and to ensure its continuance they may have made bargains with various mortal and immortal powers.

Iyuzeld Ikæ̈-fokwa's bank was built using a different architectural style from the rest of the town. The style used has a sleek, linear appearance with stylized, often geometric ornamentation. The primary facade of its buildings often featured a series of set backs that create a stepped outline. Low-relief decorative panels can be found at entrances, around windows, along roof edges or as string courses. It was best known for its use of smooth finish building materials such as stucco, concrete block, glazed brick or mosaic tile. Decorative details can incorporate various artistic or exotic motifs to suit the building's function or the architect's whim. Chevrons, zigzags, and other geometrical motifs are common forms of ornament.

In Iyuzeld Ikæ̈-fokwa birds speak prophesy.

The Amoeba Swarm near Iyuzeld Ikæ̈-fokwa are known to be quite timid.

Iyuzeld Ikæ̈-fokwa's citizens partake in a curious ritual relating to their local kami. It takes place in summer and involves destroying a prepared ritual vessel to channel Abjuration energies of tier 2 via mimery.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 2
  • Farmers: 4
  • Farm Laborer: 8
  • Hunters: 5
  • Milk Maids: 4
  • Ranchers: 2
  • Ranch Hands: 4
  • Shepherds: 4
    • Farmland: 6348 m2
    • Cattle and Similar Creatures: 396
    • Poultry: 4761
    • Swine: 317
    • Sheep: 15
    • Goats: 3
    • Horses, Mounts, and Beasts of Burden: 158

Craftsmen

  • Arms and Toolmakers: 3
  • Blacksmiths: 3
  • Bookbinders: 1
  • Buckle-makers: 2
  • Cabinetmakers: 3
  • Candlemakers: 6
  • Carpenters: 4
  • Clothmakers: 4
  • Coach and Harness Makers: 1
  • Coopers: 3
  • Copper, Brass, Tin, Zinc, and Lead Workers: 2
  • Copyists: 1
  • Cutlers: 1
  • Fabricworkers: 3
  • Farrier: 9
  • Furriers: 1
  • Glassworkers: 5
  • Gunsmiths: 3
  • Harness-Makers: 1
  • Hatters: 3
  • Hosiery Workers: 1
  • Jewelers: 1
  • Leatherwrights: 3
  • Locksmiths: 1
  • Matchstick makers: 2
  • Musical Instrument Makers: 2
  • Painters, Structures and Fixtures: 2
  • Paper Workers: 2
  • Plasterers: 2
  • Pursemakers: 2
  • Roofers: 1
  • Ropemakers: 1
  • Rugmakers: 1
  • Saddlers: 2
  • Scabbardmakers: 3
  • Scalemakers: 1
  • Scientific, Surgical, and Optical Instrument Makers: 1
  • Sculptors, Structures and Fixtures: 1
  • Shoemakers: 1
  • Soap and Tallow Workers: 5
  • Tailors: 11
  • Tanners: 1
  • Upholsterers: 2
  • Watchmakers: 2
  • Weavers: 4
  • Whitesmiths: 1

Merchants

  • Adventuring Goods Retellers: 1
  • Arcana Sellers: 1
  • Beer-Sellers: 2
  • Booksellers: 2
  • Butchers: 3
  • Chandlers: 4
  • Chicken Butchers: 4
  • Entrepreneurs: 1
  • Fine Clothiers: 3
  • Fishmongers: 4
  • Potion Sellers: 2
  • Resellers: 6
  • Spice Merchants: 2
  • Wine-sellers: 3
  • Wheelwright: 2
  • Woodsellers: 1

Service workers

  • Bakers: 8
  • Barbers: 8
  • Coachmen: 2
  • Cooks: 6
  • Doctors: 3
  • Gamekeepers: 2
  • Grooms: 1
  • Hairdressers: 5
  • Healers: 4
  • Housekeepers: 4
  • Housemaids: 8
  • House Stewards: 4
  • Inns: 1
  • Laundry maids: 2
  • Maidservants: 5
  • Nursery Maids: 2
  • Pastrycooks: 4
  • Restaurateur: 5
  • Tavern Keepers: 6

Specialized Laborer

  • Ashworkers: 2
  • Bleachers: 1
  • Coal Heavers: 3
  • In-Town Couriers: 3
  • Long Haul Couriers: 3
  • Dockyard Workers: 3
  • Hay Merchants: 1
  • Leech Collectors: 4
  • Millers: 3
  • Miners: 3
  • Oilmen and Polishers: 2
  • Postmen: 3
  • Pure Finder: 2
  • Skinners: 4
  • Tosher: 2
  • Warehousemen: 5
  • Watercarriers: 3
  • Watermen, Bargemen, etc.: 4

Skilled Laborers

  • Accountants: 2
  • Alchemist: 2
  • Clerk: 3
  • Dentists: 1
  • Educators: 4
  • Engineers: 2
  • Gardeners: 1
  • Mages: 1
  • Plumbers: 1
  • Pharmacist: 1
  • Scientists: 1

Civil Servants

  • Adventurers: 1
  • Bankers: 2
  • Civil Clerks: 3
  • Civic Iudex: 1
  • Consultants: 1
  • Exorcist: 3
  • Fixers: 1
  • Kami Clerk: 3
  • Landlords: 3
  • Lawyers: 1
  • Legend Keepers: 2
  • Militia Officers: 12
  • Monks, Monastic: 4
  • Monks, Civic: 5
  • Historian, Oral: 3
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 3
  • Priests: 6
  • Rangers: 2
  • Rat Catchers: 2
  • Scholars: 2
  • Spiritualist: 2
  • Storytellers: 5
  • Military Officers: 5

Cottage Industries

  • Brewers: 4
  • Comfort Services: 5
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 4
  • Needleworkers: 4
  • Potters: 2
  • Preserve Makers: 4
  • Quilters: 2
  • Seamsters: 9
  • Spinners: 4
  • Tinker: 1
  • Weaver: 4

Artists

  • Actors: 1
  • Bards: 2
  • Dancers: 1
  • Drafters: 1
  • Engravers: 1
  • Glaziers: 1
  • Inlayers: 1
  • Musicians: 4
  • Playwrights: 1
  • Sculptors, Art: 1
  • Wood Carvers: 5
  • Writers: 5

Produce Industries

  • Butter Churners: 5
  • Canners: 4
  • Cheesmakers: 4
  • Millers: 3
  • Picklers: 2
  • Smokers: 2
  • Stockmakers: 1
  • Tobacconists: 2
  • Tallowmakers: 3

505 of Iyuzeld Ikæ̈-fokwa's population work within a Foundational Occupation.

956 of Iyuzeld Ikæ̈-fokwa's population do not work in a formal occupation, but do contribute to the local economy. 126 (8%) are noncontributers.

Points of Interest

Iyuzeld Ikæ̈-fokwa's roads were poorly made when first laid. Rather than repairing them correctly, a series of new roads was laid atop the old, leading to the streets of modern Iyuzeld Ikæ̈-fokwa suffering from potholes, cracking, and even sinkholes. The locals often repair the road by putting down wooden decking.

POI

History

The the a suit of Jazerant armor of Invocation, an a suit of Jazerant armor imbued with notable amounts of Invocation energies was created near Iyuzeld Guwæ̈pï-ryont by in time immemorial, reportedly some time during the early 2nd century.

History